Blueprints¶
Lists blueprints in characters inventory
Path:
/char/Blueprints.xml.aspxAccess mask: 2
Cache timer: 720 minutes
Parameters:
Argument Type Meaning keyID long API key ID vCode char API verification code characterID long ID of character
Sample Response¶
<result>
<rowset columns="itemID,locationID,typeID,typeName,flagID,quantity,timeEfficiency,materialEfficiency,runs" key="itemID" name="blueprints">
<row runs="1" materialEfficiency="0" timeEfficiency="0" quantity="-2" flagID="4" typeName="Rattlesnake Victory Edition Blueprint" typeID="34153" locationID="60003466" itemID="1014573377908"/>
<row runs="10" materialEfficiency="0" timeEfficiency="0" quantity="-2" flagID="4" typeName="Council Diplomatic Shuttle Blueprint" typeID="34497" locationID="60003466" itemID="1012538208557"/>
<row runs="1" materialEfficiency="0" timeEfficiency="0" quantity="-2" flagID="4" typeName="Victorieux Luxury Yacht Blueprint" typeID="34591" locationID="60003466" itemID="1017147043703"/>
</rowset>
</result>
Result Data¶
| Name | Data type | Description |
|---|---|---|
| itemID | long | Unique ID for this item. The ID of an item is stable if that item is not repackaged, stacked, detached from a stack, assembled, or otherwise altered. If an item is changed in one of these ways, then the ID will also change (see notes below). |
| locationID | long | References a solar system, station or itemID if this blueprint is located within a container. If an itemID the Character - AssetList API must be queried to find the container using the itemID, from which the correct location of the Blueprint can be derived. |
| typeID | int [1] | The type of this item. |
| typeName | string | The name of this item. |
| quantity | long | Typically will be -1 or -2 designating a singleton item, where -1 is an original and -2 is a copy. It can be a positive integer if it is a stack of blueprint originals fresh from the market (no activities performed on them yet). |
| flagID | long [1] | Indicates something about this item's storage location. The flag is used to differentiate between hangar divisions, drone bay, fitting location, and similar. Please see the Inventory Flags documentation. |
| timeEfficiency | long | Time Efficiency Level of the blueprint, can be any even integer between 0 and 20. |
| materialEfficiency | long | Material Efficiency Level of the blueprint, can be any integer between 0 and 10. |
| runs | long | Number of runs remaining if the blueprint is a copy, -1 if it is an original. |
References¶
- Hyperion API Improvements
- Uniqueness of itemIDs - Location Id problem with EVE API – /char/blueprints.xml.aspx –