Blueprints

Lists blueprints in characters inventory

  • Path: /char/Blueprints.xml.aspx

  • Access mask: 2

  • Cache timer: 720 minutes

  • Parameters:

    Argument Type Meaning
    keyID long API key ID
    vCode char API verification code
    characterID long ID of character

Sample Response

<result>
    <rowset columns="itemID,locationID,typeID,typeName,flagID,quantity,timeEfficiency,materialEfficiency,runs" key="itemID" name="blueprints">
        <row runs="1" materialEfficiency="0" timeEfficiency="0" quantity="-2" flagID="4" typeName="Rattlesnake Victory Edition Blueprint" typeID="34153" locationID="60003466" itemID="1014573377908"/>
        <row runs="10" materialEfficiency="0" timeEfficiency="0" quantity="-2" flagID="4" typeName="Council Diplomatic Shuttle Blueprint" typeID="34497" locationID="60003466" itemID="1012538208557"/>
        <row runs="1" materialEfficiency="0" timeEfficiency="0" quantity="-2" flagID="4" typeName="Victorieux Luxury Yacht Blueprint" typeID="34591" locationID="60003466" itemID="1017147043703"/>
    </rowset>
</result>

Result Data

Name Data type Description
itemID long Unique ID for this item. The ID of an item is stable if that item is not repackaged, stacked, detached from a stack, assembled, or otherwise altered. If an item is changed in one of these ways, then the ID will also change (see notes below).
locationID long References a solar system, station or itemID if this blueprint is located within a container. If an itemID the Character - AssetList API must be queried to find the container using the itemID, from which the correct location of the Blueprint can be derived.
typeID int [1] The type of this item.
typeName string The name of this item.
quantity long Typically will be -1 or -2 designating a singleton item, where -1 is an original and -2 is a copy. It can be a positive integer if it is a stack of blueprint originals fresh from the market (no activities performed on them yet).
flagID long [1] Indicates something about this item's storage location. The flag is used to differentiate between hangar divisions, drone bay, fitting location, and similar. Please see the Inventory Flags documentation.
timeEfficiency long Time Efficiency Level of the blueprint, can be any even integer between 0 and 20.
materialEfficiency long Material Efficiency Level of the blueprint, can be any integer between 0 and 10.
runs long Number of runs remaining if the blueprint is a copy, -1 if it is an original.